Backend
Datastores and save systems, economy and inventory, matchmaking, anti-exploit checks, server-authoritative combat, remote handling.
What I do
5 years in Roblox Studio. Fullstack — I build the backend systems a game runs on and the frontend players actually touch.
Datastores and save systems, economy and inventory, matchmaking, anti-exploit checks, server-authoritative combat, remote handling.
UI and menus, HUDs, shop and inventory screens, loading and transition flows, input handling on desktop and mobile.
Abilities and skill trees, tycoons, parkour and movement, NPC behaviour, cinematics — written modular so they stay easy to extend.
These are placeholder entries so you can see the layout. Open
work/index.html and edit the WORK list near the bottom —
this note disappears once no sample entries are left.
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Tell me the scope and I'll tell you what it takes.